
Don't laugh, it happened to me about 10 years ago ) Would you be able to describe EXACTLY how he looked, his clothes, hairstyle, beard? I don't think so - instead, you'd put together a sort of identikit picture of all the different Robin Hoods you've seen throughout your life. Imagine that you dreamt of Robin Hood last night. We tried to create a world that would be sort of a synthesis of all the different variations on the story, without getting hung up on the details of each one. It's great fun playing around with clichés and people's collective memories. Action Vault: Since you've just mentioned a couple of them, to what extent if any were you either restricted or helped by previous depictions of the Robin Hood legend in movies and also in other media? Jean-Marc Haessig: The numerous existing interpretations of the legend of Robin Hood didn't hinder us in any way - quite the opposite. Those particular interpretations of Robin Hood are cheerful and light-hearted and lend themselves very well to computer games. We wanted the game to look like the old Technicolor films - like the Robin Hood with Errol Flynn, or even the Disney version. Finally, we chose to use very bright, highly saturated colors.
ROBIN HOOD THE LEGEND OF SHERWOOD PC REVIEW FULL
The buildings have also been deformed to make them look bigger and more full of character. Then, to make the characters more expressive and lifelike, we opted for exaggerated proportions and animations. That done, we were able to increase the size of the characters and backgrounds, as well as double the number of cutscenes. To do this, we first of all had to come up with new methods of data compression and storage. My initial preoccupation was to fit in as much detail as possible so that players could enjoy the subject matter in its full glory. Our aim was to provide a new interpretation of the legend - in order to pay homage to it and, of course, to create a playful game world. This time, we follow up with Creative Director Jean-Marc Haessig who talks about the look and feel of his team's rendition of the legend.Īction Vault: When you set out to design the game, how did you decide on the overall look and feel you wanted for Robin Hood? What were the major considerations and influences that affected your choice? Jean-Marc Haessig: The world of Robin Hood is extremely rich, colorful and expressive. Recently, we were pleased to receive the opportunity to learn a lot more about it in an extensive interview. Described as a game of tactics and action, it will take the protagonists on an adventure through locations ranging from the famed forest to Nottingham Castle, York et al armed with bows and arrows, swords and their own steely resolve. Now late in development at Spellbound Studios, Robin Hood - The Legend of Sherwood will allow you to assume the role of the legendary hero, leading Little John, Friar Tuck, other members of the Merry Men band and Lady Marian in a fight for the common people, against the seemingly overwhelming forces of the tyrant. The people have little reason for hope, but deep in the heart of Sherwood Forest north of Nottingham, one man and his followers refuse to bend and continue to live free.


In his brother's absence, he has grown very accustomed to the power of the throne, and together with his supporters, a number of powerful Norman barons, he is actively lining his pockets through oppressive taxation, the proclamation of unjust laws and various other thinly veiled unscrupulous activities.

Neither is the regent, Prince John, eager to pay it. Of course, it will be possible to gain his freedom by paying a ransom, but the amount demanded by his captors is exorbitant. Held in an Austrian castle, his chances of escape or rescue are virtually non-existent.

Returning to England from the Crusades, King Richard the Lionheart has been taken prisoner.
